![]() ![]() Meanwhile, Sega had found out that people don't like DLCs. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall. It was the guild hall update, and seriously EVERYTHING was overexpensive. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. This was not to be the first money try controlled by Sega. The following weeks they were permanently added for purchase. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. Especially because the developers never did such a rip-off before. The community responded by a massive protest, saying that everyone should boycott this. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). I'm not going to cover much gameplay elements, because these are available in other reviews.Ī few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. Although this was positive, everything went VERY slowly downhill since this. It was the first lie, because of Sega, there were suddenly EU servers. ![]() The guys at Three Rings said, there won't be any changes because of this. It started with the acquisition by Sega at the end of 2011. but: these times are all over, and I must WARN you about this game. Regular content updates with bug fixes, where the developers often listened to feedback. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. This little onlinegame was once a really good one.
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